KOTOR 2 - Caster Visas - Buffer



Here is a CHA-based caster version of Visas. I originally created it to accompany a melee Sentinel/Marauder main character, so some of the choices (and notes) reflect that.

Visas progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
6 Sentinel 6 STR: 12 (+1)
WIS: 12 (+1)
CHA: 15 (+2)
INT: 10 (0)
CON: 12 (+1)
DEX: 18 (+4)
27 points
Persuade +0 (0)
Computer use +0 (0)
Stealth +9 (9)
Awareness +9 (9)
Repair +0 (0)
Security +0 (0)
Treat Injury +9 (9)
Demolitions +0 (0)
Two-Weapon Fighting (g)
Critical Strike (g)
Flurry (g)
Improved Flurry (g)
Jedi Sense (g)
Force Immunity - Fear (g)
Force Immunity - Stun (g)
Jedi Defense (g)
Weapon Focus: Lightsaber (g)
Unarmed Specialist I (g)
Unarmed Specialist II (g)
Proficiency: Blaster Pistol (g)
Proficiency: Lightsaber (g)
Proficiency: Melee Weapons (g)
Energy Resistance
Wound
Fear
Horror
Shock
Force Push
7 Sentinel 7 3 points
Awareness +1 (10)
Stealth +1 (10)
Treat Injury +1 (10)
(bump these every level)
Regenerate Force Points (s) Heal
8 Sentinel 8 CHA +1, 16 (+3) 3 points
?
Force Valor
9 Sentinel 9 3 points
?
Toughness (s) Knight Valor
10 Sentinel 10 3 points
?
Unarmed Specialist III (g) Improved Energy Resistance
11 Sentinel 11 3 points
?
Determination (Shii Cho Form) (gr)
Burst of Speed
12 Sentinel 12 CHA +1, 17 (+3) 3 points
?
Force Immunity - Paralysis (g)
Improved Toughness (s)
Resilence (Soresu Form) (g)
Improved Heal
13 Sentinel 13 3 points
?
Master Toughness (s) Force Channel (g)
Knight Speed
14 Sentinel 14 3 points
?
Unarmed Specialist IV (g) Contention (Makashi Form) (g)
Insanity
15 Sentinel 15 3 points
?
Conditioning (s) Master Valor
16 Sentinel 16 CHA +1, 18 (+4) 3 points
?
Master Speed
17 Sentinel 17 3 points
?
Master Energy Resistance
18 Sentinel 18 3 points
?
Unarmed Specialist V (g)
Improved Conditioning (s)
Master Heal
19 Sentinel 19 3 points
?
Master Conditioning (s) Choke
20 Sentinel 20 CHA +1, 19 (+4) 3 points
?
Kill
21 Sentinel 21 3 points
?
Dueling (s) Force Suppression
22 Sentinel 22 3 points
?
Unarmed Specialist VI (g) Force Breach
23 Sentinel 23 3 points
?
Battle Meditation
24 Sentinel 24 CHA +1, 20 (+5) 3 points
?
Improved Dueling (s) Improved Battle Meditation
25 Sentinel 25 3 points
?
Master Dueling (s) Master Battle Meditation
26 Sentinel 26 3 points
?
Unarmed Specialist VII (g) Slow
27 Sentinel 27 3 points
?
Regenerate Vitality Points (s) Affliction
28 Sentinel 28 CHA +1, 21 (+5) 3 points
?
Plague
29 Sentinel 29 3 points
?
Force Body
30 Sentinel 30 3 points
?
Unarmed Specialist VIII (g)
Close Combat (s)
Improved Force Body

This main function of this version of Visas is to buff a melee-oriented main character. A verion of Visas with different priorities (direct damage, for instance) would simply take different Force Powers.

Despite this being created for a Dark Side run, I gave Visas a lot of Light Side powers. She has the Charisma to handle using cross-alignment powers. And I bumped CHA at every opportunity. This increased both the Force Power DC (less chance enemies resist powers, as she does have a few to use against enemies) and the cross-alignment penalty (making the buffs cost less, effectively increasing her Force Point pool, without actually increasing it like WIS would). Alternatively, I could have bumped WIS a couple of points without really hurting CHA much.

If I intended this Visas to engage in combat at all, I should have given her Finesse: Melee Weapons. But I don't. In fact, I intend to give her a blaster so that the AI doesn't run her into the middle of fights, even though I don't expect her to do much damage with it. I mostly took feats that help her stay alive.

Force Powers are mainly buffs and a few stuns. The whole point of this playthrough is for the main character to kill things via lightsaber. Visas standing in the back shocking things to death would be effective, but would defeat the point. Visas does take a few single-target offensive powers for boss fights, though. Mostly because I want her to get to hurt Darth Nihilus back.

This build was created to accompany a skill-oriented main character who didn't need help with any skills Visas could easily provide. So I just took some skills that seemed in character.

Honestly, I probably shouldn't have bothered making this. It turned out to be just my stunner Visas with a couple of Force Powers shuffled around. Well, plus a few different feats, but that's mostly because stunner Visas needed Repair as a class skill for that particular playthrough. All that would have been easy enough to rearrange on the fly. But here we are.