Carth's progression details per level (g = granted, s = selected)
Character Level |
Class Level |
Attributes |
Skills |
Feats |
Force Powers |
4 |
Soldier 4 |
STR: 13 (+1) WIS: 10 (+0) CHA: 12 (+1) INT: 13 (+1) CON: 12 (+1) DEX: 16 (+3)
|
8 points Persuade +0 (0) Computer use +0 (0) Stealth +0 (0) Awareness +3 (3) Repair +1 (1) Security +1 (1) Treat Injury +4 (4) Demolitions +0 (0) |
Power Attack (g) Power Blast (g) Two-Weapon Fighting (g) Improved Two-Weapon Fighting (g) Armor Proficiency: Heavy Weapon Proficiency: Blaster Pistol (g) Weapon Proficiency: Blaster Rifle (g) Weapon Proficiency: Heavy Weapons (g) Weapon Proficiency: Melee Weapons (g) Weapons Specialization: Blaster Pistol (g) |
|
5 |
Soldier 5 |
|
1 point ? |
Toughness (s) |
|
6 |
Soldier 6 |
|
1 point ? |
Improved Toughness (s) |
|
7 |
Soldier 7 |
|
1 point ? |
Improved Power Blast (s) |
|
8 |
Soldier 8 |
DEX +1, 17 (+3) |
1 point ? |
Master Two-Weapon Fighting (s) |
|
9 |
Soldier 9 |
|
1 point ? |
Master Power Blast (s) |
|
10 |
Soldier 10 |
|
1 point ? |
Master Toughness (s) |
|
11 |
Soldier 11 |
|
1 point ? |
Implant I (s) |
|
12 |
Soldier 12 |
DEX +1, 18 (+4) |
1 point ? |
Implant II (s) |
|
13 |
Soldier 13 |
|
1 point ? |
Implant III (s) |
|
14 |
Soldier 14 |
|
1 point ? |
Conditioning (s) |
|
15 |
Soldier 15 |
|
1 point ? |
Improved Conditioning (s) |
|
16 |
Soldier 16 |
DEX +1, 19 (+4) |
1 point ? |
Master Conditioning (s) |
|
17 |
Soldier 17 |
|
1 point ? |
|
|
18 |
Soldier 18 |
|
1 point ? |
Weapon Focus (whatever weapon type he's using) (s) |
|
19 |
Soldier 19 |
|
1 point ? |
|
|
20 |
Soldier 20 |
DEX +1, 20 (+5) |
1 point ? |
Rapid Shot (s) |
|
This is a ranged build. It prioritizes damage output, but also includes some survivability.
I pushed DEX for every attribute bump. This means you want to be careful about what armor you give him. The armor DEX bonus limit in KOTOR applies only to defense, not attack. So you can suit Carth up in Heavy armor if you like and his DEX will still benefit his attacks. But it might not be the optimal choice.
If for some reason you want Carth to have more skill points, you could drop a point into INT at level 8. He'd then gain 2 points per character level. I don't know why you'd want to, but hey, you could.
I didn't specify skills. Class skills are: Demolitions, Awareness, and Treat Injury. With just 1 skill point per level-up, it is probably best to pick one skill and stick to it. As a ranged character, Carth will probably tend to be in the back, and therefore isn't the ideal person to take Awareness. The exception might be on Taris, if you're initially using him as melee.
I took the first two Toughness feats very early, because this build was created to accompany a Scoundrel main character and therefore Carth will likely do some melee on Taris. But I didn't want to take any feats that were specifically for melee, which would be a waste by the end.
Because of his plethora of prepackaged feats when you first get him, Carth basically runs out of feats to take by the end of the build. An alternative to what I specified above would be to stop advancing the Power Blast line and work in the whole Rapid Shot line instead. There's a valid mathematical argument that's eventually better. But I normally don't use Carth long enough that to make a diference.
For main character builds that use Sneak Attack, Carth could be made more useful in the late game by taking the Sniper Shot line and giving him two pistols with a stunning chance. Saul's pistol is the best in the game, and Carth using it seems like poetic justice. The main problem with this idea is that Mission is much more effective in this role, in no small part because her Sneak Attack would benefit from those same stuns. There is, however, one particular segment of the game where you are required to use Carth, so it wouldn't be completely pointless.