KOTOR 1 - Melee Carth



Carth's progression details per level (g = granted, s = selected)

Character Level Class Level Attributes Skills Feats Force Powers
4 Soldier 4 STR: 13 (+1)
WIS: 10 (+0)
CHA: 12 (+1)
INT: 13 (+1)
CON: 12 (+1)
DEX: 16 (+3)
8 points
Persuade +0 (0)
Computer use +0 (0)
Stealth +0 (0)
Awareness +3 (3)
Repair +1 (1)
Security +1 (1)
Treat Injury +4 (4)
Demolitions +0 (0)
Power Attack (g)
Power Blast (g)
Two-Weapon Fighting (g)
Improved Two-Weapon Fighting (g)
Armor Proficiency: Heavy
Weapon Proficiency: Blaster Pistol (g)
Weapon Proficiency: Blaster Rifle (g)
Weapon Proficiency: Heavy Weapons (g)
Weapon Proficiency: Melee Weapons (g)
Weapons Specialization: Blaster Pistol (g)
5 Soldier 5 1 point
?
Toughness (s)
6 Soldier 6 1 point
?
Improved Toughness (s)
7 Soldier 7 1 point
?
Improved Power Attack (s)
8 Soldier 8 STR +1, 14 (+2) 1 point
?
Master Two-Weapon Fighting (s)
9 Soldier 9 1 point
?
Master Power Attack (s)
10 Soldier 10 1 point
?
Master Toughness (s)
11 Soldier 11 1 point
?
Implant I (s)
12 Soldier 12 STR +1, 15 (+2) 1 point
?
Implant II (s)
13 Soldier 13 1 point
?
Implant III (s)
14 Soldier 14 1 point
?
Conditioning (s)
15 Soldier 15 1 point
?
Improved Conditioning (s)
16 Soldier 16 STR +1, 16 (+3) 1 point
?
Master Conditioning (s)
17 Soldier 17 1 point
?
18 Soldier 18 1 point
?
Weapon Focus: Melee Weapons (s)
19 Soldier 19 1 point
?
20 Soldier 20 STR +1, 17 (+3) 1 point
?
Flurry (s)

This is a melee build. It prioritizes damage output, but also includes some survivability.

I pushed STR for every attribute bump, even though Carth starts with higher DEX. Presumably he's going to wear Medium or Heavy armor, which will limit the defense benefit of high DEX. And while for lightsaber combat KOTOR 1 automatically uses the higher of DEX or STR bonus, other melee weapons only use STR (the Finesse feat is only available in KOTOR 2).

If for some reason you want Carth to have more skill points, you could drop a point into INT at level 8. He'd then gain 2 points per character level. I don't know why you'd want to, but hey, you could.

I didn't specify skills. Class skills are: Demolitions, Awareness, and Treat Injury. With just 1 skill point per level-up, it is probably best to pick one skill and stick to it. As a ranged character, Carth will probably tend to be in the back, and therefore isn't the ideal person to take Awareness. The exception might be on Taris, if you're initially using him as melee.

I took the first two Toughness feats very early, because this Carth will likely be in front on Taris, at least until you get Zaalbar, and not dying is important.

Because of his plethora of prepackaged feats when you first get him, Carth basically runs out of feats to take by the end of the build. An alternative to what I specified above would be to stop advancing the Power Attack line and work in the whole Flurry line instead. There's a valid mathematical argument that's eventually better. But I normally don't use Carth long enough that to make a diference.